Removed Summoner Traits. Changes to Summoner Spells. New Summoner Spells. New Summoner Summon Aspected Spells. New Summoner Pet Actions. Changes to Summoner Abilities. New Summoner Abilities. Removed Summoner Actions. Changes to Summoner Traits. New Summoner Traits. Browse all games. More GOG. GOG Galaxy. Join the team. Game technical issues. Orders and payments. Account and website.
Community wishlist. About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Customer-first approach. Delivering user-friendly support enriched with additional customer benefits. Gamer-friendly platform. Your profile. About GOG. General discussion forum. Support Game technical issues. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Customer-first approach.
Delivering user-friendly support enriched with additional customer benefits. Gamer-friendly platform. Your profile. Redeem a code.
Apply changes. Sign out. Your Notifications. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty. Take note of the following:. If you have the opportunity to hold still, summon Ifrit. Remember: they refresh your Job gauge gems for more summons. The last thing that can help provide clarity is to outline how spells change as you level up.
With the overwhelming number of things in your Job actions page, it can be hard to tell which ones are related or evolved versions of an early-level spell. Summoner was previously a challenge to play; it had some good complexity but was a bit unwieldy and cluttered.
So this new focus on actually summoning each of these iconic beasts has me hyped up, if anything, for the Job to align more with its namesake. And that sweet, heavy burst damage window Summoner was known for is still present in this rework. But as someone who struggles with processing the sheer amount of information on-screen during high-level content while staying on top of an attack rotation, I can appreciate the simplicity.
Instead of stressing out about DoTs and trying to account for whatever phase of the rotation I was in, I can use some of that leftover mental capacity to focus on processing boss mechanics instead.
0コメント