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Do you like this video? Play Sound. He doesn't say much, he just mentions that it must be hard, going in and out of Cyber Cores and the Real World. Oh, it's just a guy that knows you're Megaman. He knows you're Megaman? Anyway, back to the game, go talk to the Nurse Wizard. She'll tell you that there's a kid on the roof who needs help. So of course, being the mindless drones that we are, we must head up to the roof and talk to the kids near the tree.

They're angsting over a tree. With your Visualizer on, it turns out that the entire tree is actually inside an invisible orange box. That lets you know that the tree is a Real Wave, which is a kind of funny name when you realize that there's nothing real about it. Anyway, the angsting boys need help. Luna's been stalking you, so now that you know of someone that needs help, she comes out of the shadows. Turns out that the boys want to make the tree pink for their girl friend. They mention that there is a lock on it, one that only a teacher can get by, but Luna of course has to prove them right and goes over to it in an attempt to bypass the lock.

Geo, who has more sense, actually tries to help. He wonders why they don't just ask the teacher in charge of the lock, but then they say he's too scary. Anyway, once you regain control, go to the second floor and walk all the way to the end, where you will see a generic man sprite.

Geo is completely scared of him, so Mega says you should go fix the moth display. From here, go to the roof. Walk over to the left and pulse in, then head onto the Wave Road. Walk along the path, taking the ramps down. Step into the portal and follow the ramps downward. Walk into the access point that will take you into the moth display.

Talk to the Hertz in the center, he'll burble a bit, and then wake up. Turns out that the bizarre noise he was making was the sound of his snores. The moth display is now fixed and he decides to explain Default cards to you. Trans out and pulse out, and go talk to the generic man sprite that is known as Damon Crow. He sounds like he's angry, but he's actually very happy. So happy, in fact, that he's going to give the key to the lock to a boy that he met fifteen seconds ago.

Aren't adults so helpful and naive in this game? So anyway, go back to the roof and talk to the boys again. The girl comes from nowhere, Mega will force you to touch the bottom screen for no real reason. So what did this irrelevant touch screen interaction do? It somehow made the large evergreen tree magically transform into a fruit-bearing tree. And if the tree doesn't actually bear fruit, it's because it's fake.

Luna shows up to take the credit, just to score some points with the voters. God I hate her. So the boys agree to vote for her, even though she actually did nothing, and so the day is saved, thanks to Megaman. You should get an e-mail from Bud. Since Bud is fat, of course he would be searching the snack shop for people who need help.

He found one, and is incapable of dealing with it himself, so he needs your help. Head down to the first floor, and notice that Luna has once again followed you. Head into the snack shop to find a loli in trouble. Talk to her and before she can explain the problem, Luna shows up, and Omega-Xis shows some intelligence and points out Luna's stalker-ish behavior.

She of course makes up a bs excuse, and Geo is as clueless as Lan used to be. Anyway, this little girl has a problem. She's vertically challenged and can't afford the height- boosting operation. Geo, being a nice guy, will instantly pull out the checkbook and pay for the whole thing. Hah, just kidding. She actually just had a fight with her friend, and sent an e-mail because she doesn't have the nerve to speak to her friend face-to-face.

Of course, Geo is going to help, because Luna commands him to. Once you have control, go into town and go over to the park area in front of the Big Wave. Confront the blue-shirted loli who looks suspiciously like her friend in a different outfit, and you'll find out that she never got an e-mail.

Looks like there's an issue on the Wave Road, so it's up to Megaman to save the day. Pulse in, head onto the Wave Road via the Wave Station next to Geo's house, and follow the path until a cutscene begins. A harmless Mettaur is attacking a poor Hertz. Holy crap, that harmless Mettaur is now freakin huge. Dispose of the viruses and they explode in an overly dramatic fashion. The poor Hertz, now safe, runs off to deliver his message.

Run back to the shop and talk to the girl. Her absurdly similar looking friend will come over and suddenly they're best friends again. Odd, isn't it? Luna, of course, shows up just in time to take the credit again. The girls promise to vote for her, and Luna compliments you. Zack gives you a call, and it looks like the geeks need help again. Their rocket cannot launch without an obscure MacGuffin that has never been mentioned before this moment. Magnes the Wizard comes out, you chat for a bit, and Luna rudely announces that she has a ton of money and is willing to buy the Science Club's votes.

Er, no, everyone else objects to that because Luna is a doofus and doesn't realize that that is illegal. Woody says that only a police officer or a military dude would be able to get one, and that a kid getting it for a club project isn't good enough.

It's not legal to sell them to civilians or something. Pedia says that the only way you could get one is if a miracle occurs. You receive an e-mail telling you to go to the front hall. Run to the elevator, go to the first floor, and then go toward the school entrance until a cutscene begins.

No one is here. How rude. And speaking of rude, Luna shows up. Your visitor hears her complaining and announces that he was actually at the school snack shop, buying cheap candy to gorge himself on.

Bud, another fan of gorging on candy, tells the guy that Mega Snacks are freakin awesome, so the guy starts munching on one right right there. Wait a minute. This is the guy who knows you're Megaman. He says out loud, in the entrance of a school, that Geo is Megaman, but luckily no one is around to here.

Thankfully, he is not your enemy. Or so he says. We'll find out later on in the plot if he really is your enemy. Turns out the guy wants you to go to the mall and kick some ass. Luna lets slip that you need a Giga Energy Card, and this guy that you have just met tells you that he can get you one, easy as that. He then uses it as leverage to get you to fight in the tournament. Luna completely flips sides, telling you that you have to do it, where a few seconds ago she was saying you shouldn't.

Goddam huge-haired blondes. With one final line about Megaman, Ace leaves you alone and walks out the school's front door. Omega-Xis gives Geo a subtle compliment, which Geo refuses to admit is true. Luna orders you to go home and get to sleep. Cutscene over. Somehow, there's a Nurse Wizard that was literally not there five seconds ago. Anywho, time to go home. I assume you know the way. Once there, go into your room and go to sleep, saving if you really want to.

I find it odd that Geo's house only has one bedroom. Kind of, uh, interesting, neh? Once the long night is over, Geo's mom comes in. And now we have to advance the plot! Before we do, though, I'm going to point out some Noise Wave spots. For the first one, go into the kitchen with Geo's mom and turn into Megaman. Walk over to the three blue ball things on the wall and press A. You get a message telling you that abnormal Noise Activity was detected, and not to press A again.

Don't listen, and face the huge hole as Megaman and press A. It's a stupid name, though, so I shall refer to them as Noise Hertz.

Eerily, the soundtrack for this place does not loop and eventually the area will be completely silent. Kind of creepy. Cross the river and go over to Bud's house. There are two Noise Waves here, at least. One of them is in the doghouse, the other is Bud's bed.

You can't actually go inside Bud's house yet, though, so just walk over to the red thing in front of his house. Holy crap, magic, the entire bridge turns orange and disappears.

Real Waves are damn popular these days, aren't they? Huzzah, the mall. It's been a while since we had one, so I bet it's time for a pointless quest that will distract us from the plot. Oh look, the bad guy we saw in the opening cutscene.

What's he doing here? Oh well, he won't say anything, so just walk along the hallway until a cutscene begins. The security walls block the way, but conveniently there's a Wave Station.

Walk straight ahead in the direction you're facing. When you get to the pink Hertz, go down and right until you see a blue thing. Step on it to be whisked away, then step on the other one. You should see a fat Hertz standing in the middle of a big square.

Talk to him to release the gates. If you'd like, explore the rest of the CC. When you're done, trans out. Yay, the walls are gone! If you'll look to your right, you can see a Merchant Hertz. Buy something if you want, then pulse out. Go into the Mall Event area you can find it yourself, it isn't hard , and find out that Ace has somehow beaten 60 Wizards while you were dealing with the security alarm.

What the hell. So the announcer announces that Ace is about to fight Megaman. While Ace is snacking, Geo pulses in and appears in front of him. The crowd goes freaking nuts. And then the Security System goes off.

If you recall, there was a Wizard standing next to the Wave Station when you went to fix the Security System. That Wizard is now completely out of control. Walk a short way forward and a cutscene begins. A brief chat, then it's battle time. After an easy battle, another cutscene. The Wizard comes back to life and is pissed. Acid, Ace's Wizard, comes out and one-shots him. A playing card falls off.

I'm having an eerie Batman-related flashback here, but no, this is not the work of the Joker. Well, in a way, it is the work of a Joker, but not the Batman villain who was best portrayed by Heath Ledger.

Some generic Nurse Wizards come and escort the poor fellow away, and for some reason Acid doesn't want to battle anymore. Omega-Xis gets mad, but Geo has more sense and tells Acid to just ignore Mega. Ace leaves and the cutscene ends after some more talk. You get the Giga Energy Card, though, so the plot can once again move forward. Pulse out and go talk to Luna. Another cutscene, during which you'll see the Satella Police Commandos.

The Commandos are explained and it's hinted at that Ace is actually one of them, which explains how he got the Giga Energy Card.

Luna runs off because she can't handle the nerdy aura Zack has been projecting since the Commandos showed up, and the cutscene is over. Go all the way back to Echo Ridge, into the school building, up to the second floor, to the science club room, then talk to Woody. Go through the dialogue, then touch the card on the bottom screen when prompted to. Luna gets more votes and once the rocket is all but launched, Geo gets a new Brother. Go home and go to sleep, save if you want.

No more for today. While you're asleep, disaster strikes expectedly. The two villains go into the Science Club room and pull some magic hax with a card. Magnes gets cool and big and turns into Spade Magnes.

Geo wakes up and is excited to get to school! Little does he know that plot is about to intervene. Go to the roof of the school. Captain Nerd enters the launch codes and Sparks and electricity everywhere! Geo doesn't seem to understand that it's malfunctioning, and Luna's only input is along the lines of "Something must be wrong! The minor science geeks say that it's going to explode, as if we didn't know that already.

Geo says that he's going to handle it, and everyone else is stupid and stays behind because they wanted to follow Luna's example. Pulse in and go onto the Wave Road. Follow the path to the Rocket CC. You get a call from Luna who says Woody has another Wizard that's going to help you.

Follow the path until you get to an octagon that's red and blue. Coil shows up and Geo goes over to the octagon to get magnetized. Walk into the white stream of magnetism. Follow the only path until you get to the blue box. Go down the path and walk into the stream that leads to a red box. Keep going in that direction until you get to the octagon.

Step onto it and tap the Coil popup to reverse your polarity. The bubble around you should now be red. Walk upward and leftward to progress through the area. Step onto the stream of magnetism to get pushed over to a platform. Follow the only available path until you see another octagon. Don't step on it, though, stay red. Walk onto the path, angling it so you get through to the other side.

There yet? Now you have to cross three of them. Step into the portal once you're through. Step onto the octagon and make yourself blue. Make the blue box repel you to the other platform.

Follow the path and let yourself be pulled to the red box. Walk over to the pink thing and step into it. Follow the path until you get to the octagon, and turn your bubble red.

When the blue box has spun around enough you'll be pulled over to it. Turn yourself red and get yourself pushed over to the other side once you're there. Make your bubble blue and run through the next path, timing it so the magnets don't drag you in. Follow the path and get yourself pulled to the red box. Then let the blue one push you over the gap. You know the drill. Time it so you can get across without being pushed onto the pink thing.

There are two sets of two to get across. Once you're through, go along the green path until you get to a red square. I advise you save here, because it's boss battle time. He has HP and weak attacks. Spade is easy, what can I say? If you manage to delete him fast enough, you'll get his card, which didn't happen in previous games. You should have no problem getting the card. Attacks: Rocket Launch: A single white rocket spawns on a tile and fires down the row.

Magnes Drill: Magnes turns into a drill sort of thing and fires himself down the row. Gravity Amplification: Magnes disappears, appearing right in front of you and rooing you to the spot. He then slashes twice. Spade Magnes reverts to normal Magnes. Huzzah, you won. And then the rocket launces. You win double. Turns out Ace was lurking the entire time. He talks about the plot for a couple seconds, then munches on some Mega Snacks.

Cut over to the bad guys who are talking over the severe lack of explosions. They get a call from a mysterious man who tells them that Megaman stopped the school from exploding. After a humbling show of subservience, the call is over and the boy shows his impatience. You get the option to save once the cutscene is over.

Meteor G got faster. And worse, it's headed straight for Earth. Some talk, then the alarms go off. Or rather, everyone but us is under attack! Cut to Geo's house, where Omega-Xis is materializing and dematerializing over and over, something about working out. Geo teaches us the wrong lesson by saying that watching television is more important than saving a mall full of children. Omega-Xis has the right idea when he calls it an idiot box, though that could be a possible Spongebob reference.

The tv comes on and Legendary Master Shin is discussing Noise on a talk show. Turns out Noise is being emitted by EM technology the way carbon dioxide is being released by automobiles in America. And this Noise crystallizes to form a substance called Crimson.

And now it's time for school! Once you get control, walk toward the house's exit and you'll get a call from Woody. Magnes is in space! What this means is that if you have or more LinkPower available, you can equip the program in the ability screen to boost your max HP by You then go straight to the Ability screen.

Once done with that, leave the house to get an e-mail telling you about maps. These maps aren't all that useful now and will never be vital, so only check it out if you want to. Go over to the school to find out that the gate is locked and that the super-scary generic man sprite of a teacher is sick.

To open the gate, you'll need to go talk to him. Go over to Luna's apartment building and walk up to the door. A number pad will pop up on the bottom screen. Type in the number "" and hit OK.

This teacher gives you the key to the school. I guess Geo is just a trustworthy sort of guy. Go back to the school gate and tap the blue rectangle on the bottom screen when it gets larger. The gate opens and it's time for school. Go up to the second floor and walk into the classroom. On the way, you'll pass a boy on the first floor who's doing a pretty good impression of The White Rabbit from Alice's Adventures in Wonderland by Lewis Carroll.

Talk to everyone in the room to learn that a new student will be transferring in. And apparently a new teacher as well. Oh well. Cutscene continues and everyone is bugging Jack. As the chatter goes on, Jack gets madder and we find out that Tia, at only 17 years of age, is officially jailbait.

We also learn that Jack's mission is to gather information about Geo. Tia seems to be here just because she doesn't want to be away from Jack, or because Jack doesn't want to be away from Tia. Back in the classroom, Luna tries to break open Jack's hard shell, only to get yelled at by Jack. Jack now has my respect. He calls her stupid and tells her that she has a big mouth. Hooray, Jack. Jack walks away and Geo volunteers to go catch up with him and try to be friends.

Head down to the first floor and leave school. Go to Echo Ridge Park. A cutscene will start. A Wizard wanders in and Geo asks him if he's seen Jack.

Jack is on top of the Big Wave, but no one else can see that due to plot- induced blindness, and Jack wants to just end it now by taking Geo out. He tosses a card at the Wizard, who of course goes out of control.

Geo has a brief moment in which he becomes genre savvy, noticing that this sort of thing just happens to occur near him. Sadly, he isn't always this intelligent, but what can you do? After an easy battle, Jack shows some annoyance and almost got out a hint about his future plot-relevant plans. And then the pink ranger shows up to complement Geo's blue. Geo horribly screws up a chance to flirt with Sonia, but it's okay because she knows that he, much like his predecessor Lan, is denser than solid Mercury.

They talk for a bit, and then the fanboys find out that Sonia is here. Crap, fanboys. Every single generic male sprite in town is suddenly heading toward you, so it's time to escape to the Wave Roads. Once pulsed in, follow the only clear path. You're heading toward the school roof. Spade Magnes V2 has HP and his attacks do more damage.

He's also a bit faster. Should you choose to fight him, good luck. Anyway, once you're in the school, keep following the upward ramps. They'll get you where you need to be. Once on the roof, walk over to the Wave Station to pulse out. Walk toward the elevator and a cutscene will begin. The two of you have successfully escaped the fanboys. Sonia checks around to make sure the two of you are alone, and she's possibly about to have her way with Geo when the game developers suddenly remembered the E rating.

In order to keep it E, Luna and her gang show up to mess up any of Sonia's fantasies. Since all four of you are Sonia fans, you all immediately agree to be on tv with her as extras in her show. She also wants you to attend her concert. Sonia receives a popup telling her she needs to get over to the studio. She seems to forget that she has dozens of rabid fanboy-ish generic male sprites waiting for her in Echo Ridge, and begins to leave through the school's main entrance.

Geo reminds her about the fanboys, and she leaves via Wave Road. The group discusses travel plans and Luna announces that tomorrow, she's going to show everyone something.

The meeting is now over, so everyone leaves. Turns out the jailbait was watching the whole time and is probably up to something sneaky. Head over to the elevator, go all the way down to the first floor, then go into Echo Ridge.

If you would like to visit the Big Wave store, it's now open. Unlike in previous games, where Cipher Codes were sent by mail to certain people, Cipher Codes are now controlled by Ken Suther's Wizard.

His is the orange one on the counter next to him. When you're ready to advance the plot, go home and go to bed. Save if you'd like. While you're asleep, Jack and Ms. Jailbait are discussing the plot. When they are done, it's time to go to WBG Studios. Head over to the Wave Liner and step on the square to start a cutscene. In an odd reversal of the way things are normally done, Bud and Geo are both on time while Luna is late.

Her excuse is that she got a Wizard. It's generic and doesn't look all that good. Omega-Xis is much better, and not just because he's an AMian. The Wizard has a stupid name and isn't very useful, but it put Luna in a good mood so at least now she won't be barking at us. Bud mentions that now he's the only one in the group who doesn't have a Wizard. This later is remedied. Jack walks in, and sounds like a bad actor as he tells the group he wants to hang out with them.

Luna yells at him some more, showing us that even when she's in a good mood, she's a total "witch". Anyway, once the cutscene is over, head up the stairs to find out that the door is locked. Speak to the guard Wizard to find out you need special passes to get in. Passes which Sonia, in one of her cute moments of forgetfulness, forgot to give you.

Geo decides it's a good idea to cheat by becoming Megaman and going into the building through the Wave Roads. Head back in the direction of the Wave Liner.

Before you get there, you'll see the corner of the parking lot. Walk over into the parking lot, past the beat- up car and a Wizard, until you get to the Wave Station.

Pulse in and head onto the Wave Road. There's really only one path you can follow. When you get to the blue wave- thing, the thing that shoots you across gaps, step on it. Once inside, head to the left at the fork to get to Sonia's dressing room. Pulse out and talk to Sonia. G eo misses yet another major opportunity to flirt with Sonia, but all is good. If you want a free Recov80, examine the table desk thing in front of Sonia. Once you're all done here, head back onto the Wave Road and leave the building.

Head back over to the Wave Station and pulse out. Go back up the the studio and walk to the door. You enter the building automatically, a few comments are made, and Jack gets even more respect from me for completely slamming the lid on Luna's ambition, if only for a brief moment.



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