Upload eBook. Privacy Policy. New eBooks. Search Engine. Create action-packed 3D games with the Microsoft XNA Framework Overview Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics.
Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. What you will learn from this book The core concepts of 3D graphics and how XNA describes the 3D world Build a 3D maze that the player can explore in search of the mysterious spinning cube Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain's surface Load, display and animate 3D models Build a button-based user interface overlay for your 3D game Create a billboard particle system to produce dynamic explosions Build a skybox to give your worlds full 3D backgrounds Detect collisions between 3D objects and have your game react accordingly Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered.
It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Privacy Policy. New eBooks. Search Engine. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere elseincluding thorough coverage of new Windows Phone APIs for mobile game development. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking.
Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. This book helps you build on skills you already have, to create the compelling games millions of users are searching for. This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last.
Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects.
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