Nibiru no cd crack


















Give hotdog with ketchup to Iris. Take the walking stick and use it on the fire escape. Get the guests out of the way - Take the stairs to lower floor. Click on door at end of hall. Talk to repairman and learn that the room at end of hall is a service room. Go back to your room. Unplug the cord from the outlet by the bed. Take the vase on the table and click it on the outlet. Exit and talk to repairman. Take the keys hanging on the ladder and use it on the service room at end of hall.

Enter the service room at end of hall. See a fire alarm on top of left wall. Take a broom , diluter in red bottle and rag from floor by the window. In inventory, combine broom with rag, then click it on diluter.

Use match on the combination. Automatically, Martin will place it close to the fire alarm sensor. Get the statues - Now that the guests are evacuated, time to get the stolen keys. Go down to the reception desk and click on the keys. Right click to take Room 32 key. Go up 2 flights of stairs and use room 32 villain's key on door right of the plant stand.

Enter and right click on the bed. Numeric code lock - Click on each number to scroll through all the numbers. Listen and stop on a cluck sound. Do this to all the 3 numbers. If the 3 different sounding numbers are selected, Martin talks about taking the keys and leaving the hotel.

This is a random puzzle. My code was Tecolut : After a long flight and bus ride, Martin arrives in front of George's shop in Tecolut. Note the fountain.

Look at the note on the note on George's store - I went to Rosie's. Enter Bar - Go on through the street. See a man asleep on a bench.

Talk to the bouncer of the bar. It's poker night. He will let you in the bar if you can get Isabella to see him. Go to the yellow house and talk to Isabella's mother with Isa eavesdropping.

Now she wants you to bring her husband home. Go to the man-hobo sleeping on the bench. Go back to the fountain. Take the bowl and use it on the fountain's water to get bowl with water in it. Use the bowl with water in it on sleeping man-hobo. After getting nothing from him, talk to Isabella's mother. After taking Martin's money, she said to tell Jose that Isabella will be there in an hour.

Talk to the bouncer. Now you need an admittance token chip. Talk to the now awake man-hobo. The poker admittance token is in inventory. Enter the pub. Talk to the bartender and then George.

George - At George's place, Martin rested for the night. Next morning, talk to George about Temple of Jaguar. The map showed the flashing Temple of Jaguar.

Ask about Temple of Dawn. A new place in the map showed the Temple of Dawn. Look around the shop. Exit the shop and talk to the stall keeper under the red canopy. Martin buys a stone statue. Go back inside George's shop and ask about the jeep. Now you have transport. Click on the yellow jeep.

Temple of Dawn: Talk to tourist who asks for a picture of the inside of the pyramid. The camera is in inventory. Ruins - Enter the doorway on the left to get inside the Ruins. Look at the opening on the floor. Martin threw a rock to find out about water at the bottom of the well. Check the stone disc on the wall. There are openings on both sides of the disc. Go outside and left to the temple. Temple of Dawn - Look at the statues at both side of the entrance to the temple.

One is missing something on his nose and the other has a drum on its nose. Click again to try to pull it out. Enter the temple and talk to the archeologist, Paul Vasquez. Listen to the translation. Talk to Paul again and get his permission for the picture but he wants stone scrap from the archeological site to compare to his work in the temple. Look around the temple. Archeological site - Exit the temple, go to ruin and then go to the archeological site on the right. Talk to the archeologist Piere and then ask about the scraps.

Take the box of scraps fragments of clay from the table with vases. Talk to Pedro, the fake archeologist on the left. Meet him tonight to get inside the pyramid. Temple of Dawn - Go back to the temple and Paul. Give Paul the box of clay fragments. Take a picture of the stone relief of a Mayan Sun King behind the stone pedestal. Talk to the tourist and he gives the stone cylinder he picked up. Go to the temple and look at the 2 statues again: one with a drum as nose and the other one without a nose.

Try to pull the drum-nose on the left statue. It will not get pulled. Place the stone statue bought from the stall keeper on the statue with no nose.

Then go back and pull the nose of the other one to get stone cylinder. Ruins - Go back to the ruins and insert the stone cylinders on the openings at sides of the stone disc.

Press the stone disc. A platform rises from the opening on the floor. Colored balls puzzles - Look close at the colored balls puzzle. Note the colors of the arrows at each end of the balls. Arrange the balls according to the colors of the arrows. Top is red, right is green, bottom is white and left is yellow. I did this by arranging the inner colors first going outwards. There's an empty slot at the outer layer that you can place ball on to make space for ball addition on that set of balls.

The layers can be turned clockwise or counterclockwise by left or right click of the mouse on the layers. The balls can be moved to an open space by clicking on it. It is touchy - so be sure that the cursor is on the ball and not on the layer. Good luck! Solution by drdel:. At the start of the puzzle, Save your game before you touch it.

When you start, the balls are arranged from inside out on each arm as: white, green, red and yellow. All the rings move either clockwise or counter-clockwise with L or R mouse clicks.

Clicking on a ball will move it to an empty space. R mouse click your OR to the 6 position. Click on each ball and move each one outward. That leaves a slot on the 1R to move something into. R mouse click 1R. R mouse click OR to 3 position.

Insert yellow ball into the 4R. R mouse click OR to 12 position. Move all balls outward. R mouse click 2R. At 12 position move red ball to center. R mouse click 3R. At 12 position move all the rest of the balls toward the center.

R mouse click OR to 9 position. At 9 position move yellow ball toward center. L mouse click 2R. At 12 position move red ball toward center. Move yellow ball down to 3 R. L mouse click OR. Move yellow ball in to 4R. R mouse click OR.

At 9 position move all balls outward. Move one yellow ball in. R mouse click 4R. Move remaining yellow and the green balls in. R mouse click OR to 6 position. At 6 position move the white ball in toward center. At 3 position move the green ball toward center. L mouse click 3R. Move all white balls in toward center.

L mouse click OR to 9 position. Move green ball onto OR. Also, move 3R yellow ball to 4R. Move 4R yellow ball to 3R then L click 4R. You should now have all yellow and white balls in their proper positions.

Now to fix red and green! At 12 position move 3R red ball to 4R. At 3 position move 2R green ball right to 3R. At 3 position move 3R green ball to 2R.

At 12 position move 4R red ball down to 3R. L mouse click 4R. If done correctly, a panel opens on the side. Take the prism. Look at the prism in inventory. Archeological site - Go back to the archeological site and talk to Piere. Ask about Pedro. Talk to Pedro and meet him 3 hours later. Martin goes back to the village. Tecolut : Martin is approached by a boy with a message. He is supposed to go to Rosie's Bar and meet someone. Go to the bar.

Enter the bar and see Raumhart, the old man. Hear his request to find the White Bear, oldest of the Mayan and learn the path to the Machine of Life. You must destroy the machine. A new place in the map is shown. Click on the jeep and go to the new place. Mayan Village : Meet White Bear. Learn about the prophecy. You are the Messenger of the Gods. The one that unites the long lost symbols of life and bring Annunaki back.

You must obtain the last one and unite the power. Tecolut : Back at the village, enter George's shop and talk to George about equipment. After resting, pick up bag from counter.

Right click bag in inventory to get rope , lamp , lighter and hammer. Click on jeep outside. Temple of Dawn: Meet Pedro and he pushes left stone statue that opens a squares on the floor. Open the entrance to inner part of temple - Take stone on floor by middle column. Place the pyramid on the stone pedestal. Click on the opening in the middle of the Sun held by the Mayan Sun God. Martin opens the cover and rays pass through the prism to shoot out 3 rays on the squares on the floor.

Pedro stands on one square. Place the stone on one of the 2 squares. Now, step on the last square. Deep part of Temple: The stone panel on the left moves to show an opening on the floor. Click the rope on the statue on the left. Climb down and see that the steps into an abyss.

In inventory combine lighter and lamp. Look at the panel on the wall. The aim is to get the gold bar 5 to the right to the open mouth. Left or right click to move the metal bars. Another set of stairs pushes out. Water God and Death God - Go down deeper into the temple. Use lighter on torch on the right wall. Look at everything. Check the God of Water and the opening left of the God of Water.

Check the sink twice that possibly held water and symbol. Check and right click the stone plate - God of Death. How do I open this door, though? Open the door or Pedro, Water! Ask for water. Take the bucket of water. Use bucket of water on sink. Use hammer on opening left of the sink full of water.

Pull lever-hammer and see water spill from a crack. Click on the crack to see where the water came out of. Talk to Pedro again for more water and then later plaster. Catch the can of plaster and take the bucket of water. Right click the can in inventory to get can with plaster. In inventory, click can with plaster on bucket of water to get stirred plaster. Use stirred plaster on crack. Pull down the lever-hammer. Nothing happened. Go to Pedro for more water. One more time, place water on sink and pull lever.

The water snake symbol lights up and the door opens. Third Statue of Life - Enter and see a path lined with symbols that ends in an altar. Click on the symbols on the side of the path. Take the artifacts from the altar. There's the last statue, symbol of life. If you take it now, you die from green poisoned gas emitted by the stone heads. Look at the symbols at the base of the altar. These resemble the one in the back of the map. Look at the back of the map and hear the explanation.

The bottom square is for ones, the middle is for twenties and the top square is for s. Look at the numbers on the columns on the sides of the altar. Take the gold statue - last symbol of life. Go back to Pedro and ask for the rope. After giving the gold to Martin's new friend, he goes back to White Bear.

White Bear - White Bear adds the location of the burial ground of the ancient kings. He gives the Amulet of Kings. Martin drives to new location - the Lost Temple of Gods. Lost Temple of the Gods: Climb up the stairs of the temple and see the slider lock to the temple. The aim of the slider puzzle is to place the tiles with glyphs over the identical glyphs hidden under the tiles. Save Game here! If investors agree the U.

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Once downloaded, right click, copy and paste into your System folder in the Harry Potter game installation directory. If your anti-malware is tripped, it's a false positive. The instructions, further down, for installation have been too confusing for some and will be reworded in the future.

The games' no-cd cracks with corresponding credited teams or community members are listed below. Notes: The cracks are on the mounted ISO in each folder where applicable. Most of the folders have different names, usually the name of the team that cracked the game. Answer: They all address the issue of not having physical media, but they are not needed in all cases to run on modern hardware.

Mainly HP cracks are needed due to copy protection on those discs not running on modern copies of Windows, e. With or without the physical media, HP will not run on modern hardware without the cracks. Update: The updated crack is located in:. In the ZIP there is a readme. But to surmise for the reader, here,. The Updated crack means it has the new open source replacement HP. This Updated HP. Both are archived for posterity and data preservation only.



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